Decoding Cognitive Load: Eye-Tracking Insights into Working Memory and Visual Attention
In ACM CHI Conference on Eye Tracking Research and Applications (ETRA'25)
DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions
In ACM CHI Conference on Human Factors in Computing Systems (CHI'25)
Honorable Mention Award
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
In ACM conference on Computer-Supported Cooperative Work and Social Computing (CSCW'25)
EarMonitor: Non-clinical Assessment of Ear Health Conditions Using a Low-cost Endoscope Camera on Smartphones
In Proceedings of the ACM on Human-Computer Interaction, Volume 8, Issue MHCI (MHCI'24)
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications
In ACM CHI Conference on Human Factors in Computing Systems (CHI'24)
Empowering Autonomous Digital Learning for Older Adults
In ACM CHI Conference on Human Factors in Computing Systems (CHI'24 Extended Abstract)
Memory Reviver: Supporting Photo-Collection Reminiscence for People with Visual Impairment via a Proactive Chatbot
In Proceedings of ACM Symposium on User Interface Software and Technology (UIST'24)
SynthLens: Visual Analytics for Facilitating Multi-step Synthetic Route Design
In IEEE Transactions on Visualization and Computer Graphics (TVCG'24)
Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality
In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction (VINCI '24)
“Hidden Incidents of Pet Food”: Portraying Taurine Deficiency in Cats
In International Symposium on Electronic Art (ISEA'24)
Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships
In ACM Multimedia (MM'23)
Understanding Curators' Practices and Challenges of Making Exhibitions More Accessible for Blind and Low Vision People
In ACM Computers and Accessibility (ASSESTS'23)
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren
In ACM CHI Conference on Human Factors in Computing Systems (CHI'23)
Synapse: Interactive Guidance by Demonstration with Trial-and-Error Support for Older Adults to Use Smartphone Apps
In ACM Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT'22)
Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies
In ACM Chinese CHI (ChineseCHI'22)
Honorable Mention Award
"I Used To Carry A Wallet, Now I Just Need To Carry My Phone": Understanding Current Banking Practices and Challenges Among Older Adults in China
In ACM Computers and Accessibility (ASSETS' 22)
"Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners
In ACM Human Factors in Computing Systems (CHI'22)
"Too Old to Bank Digitally?": A Survey of Banking Practices and Challenges among Older Adults in China
In ACM Designing Interactive Systems (DIS'21)